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I am not logging anything at the moment. I started writing this a few days ago.


Arrgh, how do you guys write these awesome, complex projects (with networking! and built-in tools!) in just a few days? If I tried my hand at making this, it would take me, like, a month. What is the trick that lets you leap across this order-of-magnitude-sized time gap?

Great work!


You just have to be familiar with your tools. I even wrote my own websocket server implementation, because there wasn't any good ones for libuv.


Your profile doesn't have much info but a blog post or something would make for a fun read.


And I thought it was some social experiment where I'm going to see how egoistic I am.


The game is really creative and addictive! I am a Ph.D. student and I would like to use the game as a platform for research. Do you plan on making the logs available any time?


This is going to be H U G E.

Stats about one's own selflessness etc would be really cool. Or even aggregated stuff. X% is selfish, Deciles of goodness etc.


I was completely expecting some stats read out at the end, saying I had spent X time in levels that selfless people had spend Y time in.


The potential for game theory experiments here is very possibly unparalleled.


This is, hands down, the most awesome game I have ever played through a web browser!

Please start logging as soon as possible. Simple heat maps of cursor positions, draw areas and pings would be awesome to look at. It could be shown to players in the end of the game.

If you collect data, I will help you process it. I am especially interested in measuring the percentage of players who volunteer to change a poor soul trapped far away, just because it is a nice thing to do. Percentage of players who never do that would also be interesting, just as players who figure out that they can click 2 or sometimes 4 buttons by oneself, freeing several cursors.


There's potential for a really neat prisoner's dilemma study here. Should be an exercise for many a philosophy course.


You should play "Trappy Tomb", if you haven't already.




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