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I doubt it will for professionals, at least in lots of shots, the distortions would be considered fairly unacceptable in most movies. Those shots are dominated by static nicely edged structures, with the dynamic parts making up only a small part of the frame.

Still going to be a great tool and looks like a small enough iteration on current stabilisation that it will actually be implemented.



It's quite reasonable to assume that with further engineering and sufficient computer power, many of those distortions will be ironed out. The cost of digital post-processing is in constant decline, whereas the cost of shooting with a steadicam/ dolly/ crane on set is more or less constant. All of these require expensive, bulky, and highly visible equipment for one thing; for another, any time you take the camera off a tripod the cost goes up because moving the camera adds 3 new vector variables to the shot calculus, requiring more takes for a good result.

I see this being an instant hit with low-budget shooters who are prepared to lavish time on getting it right and are more concerned with energy than perfect fidelity. Later there will probably be rough-quality realtime preview on set followed by near-perfect post rendering.




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