I love RTSs. Total Annihilation (TA) was an early favourite.
SpringRTS is an open source game engine that improved beyond TA and actually had UI features that Supreme Commander has drawn inspiration from.
The multilayer is epic, its totally LUA scriptable. People have re-purposed that engine for all manor of weird RTS type games. I sincerely hope this project is going to use that battle hardened, cross platform, actively developed, open source RTS engine rather than roll their own.
They already have an engine. And art, and a game. You can go download it. This is money to make it better. (Don't let that fool you though, what they have now is very impressive. I'm pretty sure those are actual screenshots.)
SpringRTS has an engine, and art. There are multiple games on the SpringRTS engine that don't use poached Total Annihilation content - sadly, only one of them has a real playerbase (Zero-K).
The engine launched back in '06 and has changed developers a bunch of times, which means the code is heavily rotted and it needs a lot of love. It has legacy issues and tooling issues out the wazoo, so it really needs some love from a charity or a google-summer-of-code-style project. The problem is they suck at the organizational stuff so they've never managed to put together anything like that.
The big one I love on the Spring engine is Zero-K. It's the one that provides the most "complete" experience of the Spring games and the one that takes the TA-style gameplay in the most interesting directions.
The problem is that, even as the best-developed Spring game it still needs a lot of polish and it's never going to be more than a labour of love for a few hundred players and a handful of devs. Their donations just keep the server running and that's about it.
0 A.D. has been around a long time, it's been quite a few years since my last commit to springrts repo and 0. A.D. had already been open source back then (it was closed source for a while IIRC.)
Another fan here. Played them all a lot, from the original TA + expansions, TA Spring (loved how long-range bullets literally bounced back off the shields), and the Supreme Commander series.
So far I think the best in the series was Supreme Commander: Forged Alliance (not Supreme Commander II).
I backed & am greatly looking forward to Planetary Annihilation (though not too excited about the cartoony art-work). Just made a donation to 0AD too.
SpringRTS is an open source game engine that improved beyond TA and actually had UI features that Supreme Commander has drawn inspiration from.
The multilayer is epic, its totally LUA scriptable. People have re-purposed that engine for all manor of weird RTS type games. I sincerely hope this project is going to use that battle hardened, cross platform, actively developed, open source RTS engine rather than roll their own.
http://springrts.com/wiki/Games