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TTRPG Narrative Engine — https://test.qualy.dev

I'm building a session prep tool for tabletop RPG game masters. The idea is to make a narrative engine rather than another static wiki. Most existing tools are great for storing lore, but they don't help you run the story. I wanted something that supports the "create now, refine later" workflow — get ideas into structure fast, then refine as you play.

Core features: - interconnected world-building (NPCs, factions, locations) and story-building (situations, fronts, clocks) - Bidirectional linking — connecting a story hook to an NPC makes that hook visible from the NPC's view - Clock system with milestone consequences that can spawn or edit entities - Situations fire different consequences based on outcome (players engaged vs. ignored the hook) - Material waste detection — flags under-connected content so you know what's prepped but unused.

The main workflow is mindmap-based. Each entity gets its own context layer showing direct relationships. (Soon available in demo version) Working on next: automatic player-facing content. As players complete situations, public notes from involved entities get published — so the GM doesn't have to maintain a separate campaign log.

Stack: TypeScript, Effect-TS, SolidJS, Cytoscape (graphs), Leaflet (maps)

The hosted version is rough — I've been using it to get early feedback from GM friends. Happy to hear thoughts from anyone who preps campaigns



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