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I agree with you there. It’s a program that open for at least 8 hours a day if you’re using it.

I’ve been trying to work on a simplified UI for blender for level editing (blender is completely extendable) but you still have the blenderisms present. Rendering to anything is buried to the right. Along with most of the things you care about. Its lack of UX is still apparent. Almost all of those things should be menu items with windows in a normal workflow. Blender isn’t that though and everything happens “on canvas”. I’m happy it exists. I’m happy to work with it. It’s not Maya or 3ds Max, but it combines a lot of tools into one open source package. Which is fantastic.



Are you by chance involved with blender for artists [1] or have an opinion on it?

[1]: https://www.bforartists.de/


No but I like what they are doing. Most of my stuff is just custom blender python scripts and a different workspace view. Mainly focused on CSG/Booleans, entity placement, texturing, lighting, and triggers.




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