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We're currently in a transition phase where we're using agentic coding on systems developed with tools and languages designed for humans. Ironically, this makes things unnecessarily hard as things that are easy for us aren't necessary easy to deal with; or that optimal for agentic coding systems.

People like languages that are expressive and concise. That means they do things like omit types, use type inference, macros, syntactic sugar, allow for ambiguities and all the other stuff that gives us shorter, easier to type code that requires more effort to figure out. A good intuition here might be that the harder the compiler/interpreter has to work to convert it into running/executable code, the harder an LLM will have to work to figure out what that code does.

LLMs don't mind verbosity and spelling things out. Things that are long winded and boring to us are helpful for an LLM. The optimal language for an LLM is going to be different than one that is optimal for a human. And we're not good at actually producing detailed specifications. Programming actually is the job of coming up with detailed specifications. Easy to forget when you are doing that but that's literally what programming is. You write some kind of specification that is then "compiled" into something that actually works as specified.

The solution to agentic coding isn't writing specifications for our specifications. That just moves the problem.

We've had a few decades of practice where we just happen to stuff code into files and use very primitive tools to manipulate those files. Agentic coding uses a few party tricks involving command line tools to manipulate those files and reading them by one into the precious context window. We're probably shoveling too much data around. But since that's the way we store code, there are no better tools to do that.

From having used things like Codex, 99% of what it does is interrogating what's there via tediously slow prodding and poking around the code base using simple command line commands and build tool invocations. It's like watching paint dry. I usually just go off doing something else while it boils the oceans and does god knows what before finally doing the (usually) relatively straightforward thing that I asked it to do. It's easy to see that this doesn't scale that well.

The whole point of a large code base is that it probably won't all fit in the context window. We can try to brute force the problem; or we can try to be more selective. The name of the game here is being able to be able to quickly select just the right stuff to put in there and discard all the rest.

We can either do that manually (tedious and a lot of work, sort of as the article proposes), or make it easier for the LLM to use tools that do that. Possibly a bunch of poorly structured files in some nested directory hierarchy isn't the optimal thing here. Most non AI based automated refactorings require something that more closely resembles the internal data structures of what a compiler would use (e.g. symbol tables, definitions, etc.).

A lot of what an agentic coding system has to do is reconstruct something similar enough to that just so it can build a context in which it can do constructive things. The less ambiguous and more structured that is, the easier the job. The easier we make it to do that, the more it can focus on solving interesting problems rather than getting ready to do that.

I don't have all the answers here but if agentic coding is going to be most of the coding, it makes sense to optimize the tools, languages, etc. for that rather than for us.



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