Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

First off, I love the game. Your mom isn't just placating you. It is fun.

Second, I think given all this advice a real clear example can be seen by looking at NYT's Wordle[0]. Instructions are the first thing you see and cover the puzzle. You then click start.

Importantly, the instructions have an example. While the puzzle is extremely intuitive, an example can eliminate almost any ambiguity (intuitive for most people but maybe not kids, non-native English speakers, or just things like someone shoves the game into their friends face. Who knows). There can be a button on the side to show instructions again, which should cover the puzzle and stop the timer.

  > Having a timer (urgency) is usually not a very good idea for thinky games.
Personally, I like the timer. The game is simple and clearly meant to be played in a small fast setting, so I think this works. Can also reduce pressure (as well as induce) since someone might think "oh, I got 5 minutes to play" instead of having to "sit down".

There's plenty of "thinky games" that have timers: Jeopardy and Wheel of Fortune are two good examples. Almost any TV game is timed. I don't think there's a problem with this and the pressure can make it fun while also conveying that it won't take a person all day.

  > There’s no point of having a “Play again” 
Could be good to show solutions. If not, maybe also count "attempts"? IDK

[0] https://www.nytimes.com/games/wordle/index.html



> Almost any TV game is timed.

For the benefit of the audience watching, not the player. You wouldn’t want someone consuming the whole show because they do not make a move. There’s little reason to care about time limits on a game someone plays by themselves.


> Personally, I like the timer.

Personally, I hate the timer. It makes me feel stressed. I guessed the first word then decided to stop playing because of the timer.

It's clear while some people appreciate it, many people won't play the game if it has a timer. So, make it optional.


There's a 5 minute timer you can effectively guess all permutations in that time. Ignore the timer. The only real limitation is coming from you.

There needs to be some limit like how wordle limits the number of guesses. The timer is good in that it can put pressure in especially considering how simple the game is. The long length means almost everyone has enough time


> The only real limitation is coming from you.

Personally, my real life is a continuous sequence of being confronted by my limitations and learning to overcome them or live with them. I enjoy that for the most part, I choose a life that challenges me. But sometimes I get tired and choose to do something that relaxes me and doesn't remind me of my limitations, like play a game, or go for a walk. I suspect this is the case for a lot of people.

At an earlier time in my life, when my days were much less challenging, I did play games to challenge myself. If Elden Ring had come put 20 years earlier I would have loved it, and perhaps I would have appreciated this timer as well. But in the current era of my life, not so much.


That's okay. You can't make a game, or anything, for everyone. I was just suggesting you could ignore the timer. I forgot it was there and hell, you can just play again,




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: