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Technically speaking, there is VM (you could also consider GC to be a part of it, but in HN understanding it's an umbrella term that can mean many things). Because the type system facilities are there which is what allows reflection to work.

The main source of confusion as to why some believe that NativeAOT prohibits this are libraries which perform unbound reflection in a way that isn't statically analyzable (think accessing a method by a computed string that the compiler cannot see and not annotating with attributes the exact members you would like to keep and compile the code for) or libraries which rely on reflection emit. But even reflection emit works for limited scenarios where runtime compilation is not actually required like constructing a generic method where argument is a class - there could only be a single generic instantiation of __Canon argument in this case, which can be emitted at compile time. You can even expect the reflection to work faster under NativeAOT - it uses a more modern pure C# implementation and does not need to deal with the fact that types can be added or removed at runtime.



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