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> gaming consoles

To my knowledge none of the big three consoles allow you to install anything you want on them. They're "walled gardens" just as badly as Apple's ecosystem.



Banks and train companies don't try to run payment apps on them.

Even if technically they could, the fact that they don't is to me the crucial difference.


Seems like a different problem.


It is, but it's intertwined in the Apple vs other platforms issue.

Regulators make a difference between general purpose platforms and dedicated/single purpose platforms.


Game consoles are not general computing devices. Apple has aggressively and repeatedly marketed iOS devices as being for general-purpose computing. (Remember the "what's a computer" ads?)

If Apple wants to claim their devices are computer replacements, they should be regulated like it.


> aggressively and repeatedly

Proceeds to site one ad from 2018. Hyperbole really isn’t necessary here. And marketing determining how a product should be regulated is a sure fire way to encourage companies to get around regulation by changing your their marketing.


What regulations exist on computer devices that Apple is evading?


According to this article, Digital Markets Act (DMA).


Okay, wasn't sure that was the reference thanks.

> If Apple wants to claim their devices are computer replacements, they should be regulated like it.


Free the consoles, too.


Prepare for the PS6 to cost $1200 then. The hardware is sold at a loss, which I think justifies them being able to recoup their costs through selling software.

Honestly I don’t know why people think they should be able to publish their software on anything anyways. I can see the iOS/android argument at least because they’re ubiquitous. But there is nothing wrong with how game consoles currently work. It’s a win for Sony/M$/Nintendo, game developers, and consumers. If it wasn’t, then games would only get released on PC (which already allows for exactly what you seem to be advocating for)


That's how the market used to work, but hasn't been the case for generations. Nintendo has sold every platform from the Wii on at a profit.

The PS5 was sold at a slight loss at launch, Sony got production costs down enough to be profitable about a year later (https://www.bloomberg.com/news/articles/2021-08-04/sony-rais...).

I'm less sure about Microsoft, my understanding is that the Series X is profitable and the Series S is a loss leader. However, both of them can be put into a developer mode and you can run your own (or other people's) code.


My steamdeck certanly didn't cost that much. It also runs arch btw and I can install anything I want on it.


The Stem Deck is a perfect device.

I want one with more power in a displayless box I can plug into my TV and make it my only console.

(they tried with the Steambox, but it kinda faltered)


https://www.amazon.ca/Beelink-Computer-Desktop-Display-2-5Gb...

I mean, you're basically describing the mini-pc form factor. I'm not sure exactly where the steamdeck lies but the last couple of years these laptop CPU based systems have been pretty amazing for what they pack.


The one big (to me) advantage of the Steam Deck is that it's a static system, this way many games have a preset specifically for the deck, usually automatically applied on boot.

No need to spend hours adjusting settings and scouring the internet for That One Setting that will make it run smoothly.

Even CP2077 runs great out of the box on it - and it's nigh-unplayable on PS4 level hardware.


Sure, go for it. Price points won't change, consumers are only willing to pay so much for game systems, so we'll see just how close to the FUD price the market will get. I doubt prices will change much if at all.


Except they only have very limited use. Smartphones are now ubiquitous.


Only because the garden walls are so thick.

There is no reason why I shouldn't be able to install Arch on either the Xbox or PS5, the hardware is 80-90% off the shelf stuff anyway.

Why can't I have a proper web browser on either? There are no technical limitations, only the walls of their garden we wilfully ignore.


This is why I choose GNU/Linux phones (Librem 5 and Pinephone).


> none of the big three consoles allow you to install anything you want on them.

The Xbox kinda does: https://learn.microsoft.com/en-us/windows/uwp/xbox-apps/devk...

And while unofficial, the Nintendo Switch has an exploit chain that lets you run native apps or mainline Linux/Android with Nvidia's Tegra drivers: https://github.com/CTCaer/hekate https://github.com/Atmosphere-NX/Atmosphere

So that's two of the big three consoles that technically do let you install anything you want.


Saying Nintendo are tolerant of users doing anything on their hardware the company doesn't approve of is stretching the truth beyond recognition.


Sure, but that being said the 3DS, Wii, Wii U and Nintendo Switch all have enormous homebrew communities. It's nowhere near Sony's OtherOS levels of support, but the board does have functioning CPU/GPU drivers and can run pretty much "anything" you'd expect from an Aarch64 Linux target.

It's more of a technical nuance in the Switch's case, but homebrew on Nintendo consoles is a time-honored tradition.


Last I checked you could only exploit Switches manufactured in the first couple years of its lifespan without going the hardware mod route.


XBox is/was so open it spawned a very popular media platform: XBMC (XBox Media Center)


That required circumventing its protections via a hardware or software mod.


"Do not cite the Deep Magic to me, Witch! I was there when it was written."

I used Xbox Media Player on my modded Xbox, it later turned into XBMC and to Kodi much later.

It was hardly "open". The console had to be modded to enable any of it.




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