The monitor view that they're occasionally showing displays a reticle over Dragon. Or it's supposed to, but the reticle is a bit off (Kuipers spent some time talking to houston about it).
It reminds me of the adventures that Pettit had with camera calibration yesterday, I wonder if there's a connection?
Anyway, listening to Pettit talk through the camera calibration yesterday made me think that there's a lot of room for improved UX in the software they use.
As an aside, I strongly dislike the term UX/User eXperience, it makes no sense to me. I could substitute 'UX' for 'design' above and all would be well in my world.
I might say that the operators of the 3 Mile Island nuclear reactor where having a fine "user experience" because the interface was telling them everything was OK...
User experience is the overall feeling you get from a well combined language, graphic design, sound, motion, information design, interface design, interface design, interaction design and programming.
It reminds me of the adventures that Pettit had with camera calibration yesterday, I wonder if there's a connection?
Anyway, listening to Pettit talk through the camera calibration yesterday made me think that there's a lot of room for improved UX in the software they use.