is it really this difficult to project 3-5 years into the future where this thing is cheaper, more powerful, and has an app library ... because all of the actual pros bought the launch model to develop software for it in 2024? then give it a 24-36 app dev cycle and you're going to hit the adoption curve. in about 5 years.
this is literally how every single thing has worked in this industry for like 50 years now. are there really people on this site so young that they don't remember how this works beyond a single product hype cycle? is it that hard to remember how compact discs, dial-up internet, laptops, multi-CPU/cores, DVDs, mp3 players, broadband, smartphones, bluetooth, wifi, flash, SSDs, GPUs, plasma, lcd, led, smartwatches, EVs took 5-10 years to hit mass market? "well, that's different, those were obviously going to be hits" -- no. wrong. all of this stuff was atrocious and atrociously expensive when it first came out. anyone remember the first orinoco wifi cards? or bluetooth? the shit didn't even work.
here are some current things that sort of suck but will probably also continue get better: satellite internet, smart home tech, solar tech, LLMs. this stuff will get better. it's the housing, education, healthcare, financial services that are going to get worse and worse because all of the money flows to the people making the tech. talk about missing the forest for the trees.
i mean is it REALLY that hard to remember this stuff? am i REALLY that old? am i taking crazy pills?
>>. am i REALLY that old? am i taking crazy pills?
What you are, is snarky.
The only times Apple ever did this in the past, the product flopped because it was too expensive.
Maybe other companies have been leading with expensive tech waiting for the market to catch up, but Apple hasn't - not since the Lisa anyway.
And yes I am on old fogey - ol enough to remember that the industry has been waiting for consumers to "catch up" to VR for many many years. It's not happening - VR is a niche. Ordinary people don't want to put a VR headset on - they just don't - there's no catching up because 99% of the people I know would never put on a headset except for one impressive demo and never again.
This thing will at best do "okay" - it's too expensive - there won't be a critical mass of software for it, and VR is a niche.
> Ordinary people don't want to put a VR headset on - they just don't.
Why not?
Because it's heavy, sweaty, smelly, expensive, uncomfortable for the eyes, or some other reason?
I doubt people have real ideological aversion towards headsets. If people don't want them it's probably because of one of the practical reasons above. And honestly most of those are likely to be alleviated in the near future.
Why are you so hopeful any of these will be fixed in anything like the near future? Phones have been working to reduce weight per FLOPS for more than a decade, and you can only do so much - and you need many more FLOPS for VR. Similarly, the need to keep these screens glued in place relative to your eyes, and to use complex electro-mechanical optics in addition to the screens, put quite a strict limit on how comfortable or small they can physically be. Batteries only add to this, and weight-to-power ratio for batteries is progressing at a snail's pace.
I'd bet that if Apple thought in any way that they might have a sunscreen form-factor device in anything close to 5 years from now they would have held off on releasing anything to the public.
All signs 100% point to bulky headsets being the state-of-the-art for the foreseeable future, and this is going to keep dooming this technology.
Not to mention, the fact that no one has really found a good way to allow you to move around in the VR "space" that they're creating with anything other than a controller (to an extremely disorienting effect even then) also puts a serious damper on our ability to suspend disbelief while enjoying such a device.
No, its because most people hate the idea of being around other people who so blatantly disconnect from everybody and look like idiots, or being actually those people. Its the exact opposite of 'cool' - its desperate, rude, pathetic.
Those are not my words, I wouldn't mind wearing it in private (for open spaces with other people including my family definitely above is valid), its from my wife who is a doctor. And she generally likes tech, has latest iphone and garmin 6 pro watches. Just because you like some gadget, you can't force it on folks who properly detest the whole idea of it.
Let's not even start the discussion on negative physical and mental health effects of watching this for longer, especially in kids.
I don't understand how can people feel so strongly about this.
If someone wants to wear a headset, what's it to you?
Especially if it's not in your presence.
> Let's not even start the discussion on negative physical and mental health effects
Like the physical and mental health effects people complain about EVERY TIME a new form of media consumption technology is introduced. It's a complaint as old as the pyramids, literally.
Of course we should be careful and mindful about the well being of children. But let's not loose our heads, this is not fentanyl.
Do you see how prevalent people glue to their phone in public, or how earphones are everywhere. They were once frown upon. Now it’s social norm except for in person gatherings. Same will happen here.
A dentist friend of mine is so excited with the ability of using it for his work. He doesn’t want to look up to the X-ray screen, or has his assistant read out loud for him the number associated with the patient’s scanning result.
There was never nearly the kind of hatred towards looking at your phone as there will be towards strapping a TV to your head. You have the occasional person complaining that people aren't connecting, which is no different from newspapers in the 20th century.
This reminds me of a typical comment during the first Apple Watch release.
- “Too expensive”
- “Who is this for?!”
- “my $20 watch has 20x battery life”
- ”This will obviously flop because no one I know wants to strap a screen to their wrist and carry it around all day”
- ...and on and on.
I don’t have a guess as to whether this will flop or succeed, but I’m always amazed at how people are willing to announce publicly with confidence that a product they’ve never used will undoubtedly fail.
Apple famously dropped the price of the first iPhone by $200 (a 33% reduction from $599 to $399!) two months after launch; then gave people who bought it in that time a $100 credit.
Professional don’t buy new technology out of the goodness of their heart. They do it because there is a market to address generally business users. Yet Apple seems to be mostly positioning the Vision as an entertainment centred device targeting a large market. At this price point, it is quite surprising.
I think significant questions remain at this point about their actual go-to-market strategy (unsurprisingly considering they have only been given a short keynote presentation) which make people suspicious if not sceptical when you take into account the other notorious failures in this market.
Personally, I don't believe the business market actually exists.
I always hear people giving made up use cases like "oh, service engineers will be able to see instructions overlaid on the machines they're working on" but a paper service manual costs a lot less than a 3D augmented reality manual - and anyone who's worked with service engineers knows for any repair that's performed often enough that productivity is important, the service engineer will know the process by heart.
Oh sure, you can sell a few units to architecture companies that want to dazzle rich clients. But you can't sustain a product like this on sales of 1000 units per year.
Google Glass and HoloLens both targeted the "business market" but that's just them saving face when they can't hit a price point that makes any sense.
I have a friend that works on software and hardware for large industrial design and manufacturing. They apparently use and sell the HoloLens and it's quite useful. It's not really for showing off to clients. It can significantly reduce errors in repair.
It is best to think of this as a glorified dev-kit.
Developers are not going to be the primary demographic, this isn't going to be the final price and the product will definitely change over the coming year.
You could pay more than $50000 for a max spec Intel Mac Pro just a few days ago (at the risk of being outperformed by a Mac Mini). Marques Brownlee called it the most overpriced tech product currently on the market.
The Lisa and the Mac were very expensive for their day--probably at the same level as this.
The difference was that the Mac shipped with WYSIWYG editing software (MacWrite and MacPaint) that was so obviously better than anything on the IBM that it was a no brainer. People wanted them very much, but most of us simply couldn't afford them.
In addition, desktop publishing was a stupidly obvious killer app on the Macintosh (Fat Mac plus LaserWriter plus Aldus Pagemaker) and you could make your money back within a couple of jobs given how much money you would save.
That may be true, but my family only had my father working as a teacher. He got paid absolute crap for a very long time.
Even a $400 computer was a huge stretch for them. It was possibly the absolute best purchase they ever made for me as it sent me down the tech path, but they thought VERY long and hard about it.
Macintosh was somewhat cheap at release time - $2495 for graphical computer, albeit very limited in many ways. In fact, probably it's major "groundbreaking" aspect was that it was cheap - compared to nearly 10x more expensive graphical workstations used in professional settings.
A standalone Sun-2/120, with cpu, 1M of memory, 42MB hard drive, tape interface, ethernet interface and software, cost $16300 in 1984 dollars, over 45k today.
> is it that hard to remember how compact discs, dial-up internet, laptops, multi-CPU/cores, DVDs, mp3 players, broadband, smartphones, bluetooth, wifi, flash, SSDs, GPUs, plasma, lcd, led, smartwatches, EVs took 5-10 years to hit mass market?
Zoomers don’t remember a time before any of those things. Hell, they don’t even remember some of those things.
It is targeted at developers and companies who want to build apps. But there will of course be a huge contingent of early adopters.
The reason it is priced at $3500 is because Apple does not have the supply chain to build more of these things. There is simply no point pricing this at $300 and being perpetually Out of Stock which would devalue their brand for no benefit. Hence the Pro tag and release at WWDC.
Eventually there will be a non-Pro version that everyone can buy.
Realistically this "Pro" version is for early adopters. There will surely be a regular/SE/Lite version in a couple of years for the price of a MacBook Air.
> And who will develop software for something with such a small user base?
Everyone will, if they're smart. Being first to market on a new platform is huge, even if it will take a few years to have significant market penetration.
Angry Birds became a multi-billion dollar franchise for being one of the first iPhone games. Who knows what the equivalent will be for XR.
Respectfully, even the iPad hasn't fully evolved into a laptop replacement, so why should we think this device will fit all the multitude of use cases that necessitate the computing power represented by a laptop / desktop device?
In the presentation today, Apple specifically mentioned connecting to your macOS device as a seamless experience. In my opinion, this will be another "content consumption" device like an iPad that integrates with macOS devices and is not a replacement for them.
For now. I actually see them moving to this if it takes off both for battery life and computing. Them even labeling it as a spatial computer, shows there positioning this to be their future.
It is? As in it acts like a normal Mac OS machine that happens to be attached to your head, holds all your files and stuff without communicating to another PC?
It's no more a laptop replacement than iPad is. Almost 4 years down the road after the release of iPadOS and it's still a failure as a laptop replacement save for a few well-selected niches.
And the new VisionOS (or whatever Apple will decide to call it) will have to be even more restricted than iPadOS was compared to MacOS just because of the tighter coupling to your body.
I agree with your general sentiment, except with one small caveat. I don't think it' s a laptop replacement per se. It's more like an immersive glue that will allow your laptop, if you have one in the future, to remain as a standalone device, but through handoff/side-care/R1 it'll stitch everything together into a virtual environment.
When you take it off, your laptop, phone, whatever will still work great as normal.
It's a caveat because for a lot of people, I don't think laptops will be necessary in the future. My mom doesn't have one but is obsessed with her phone. Probably one day laptops will mostly be for pros.
But yeah, in general I agree with everything you said.
The WWDC demos suggested that it would be a full development device, and it has the same M2 processor as the M2 Macbook. It is basically a Macbook in a different form factor and with a bunch of extra sensors.
I thought it would be absurd to be wearing these goggles in the street. Then I thought that at home it would also be strange being with the family with those things on the top of your head. I thought "This is perfect for people who live alone". And then it dawned on me: the killer app for this is p0rn.
It's priced just like Microsoft's Hololens and aimed at the same target audience that the first version of Hololens was: developers and early adopters.
The cheaper mass market consumer version comes later. They've been iterating for years now on something in a thick framed glasses form factor, and haven't gotten anything they think is worth shipping so far.
But HoloLens has pretty much entirely abandoned the consumer market and is now targeting the lucrative segment of professional usage where there is obvious gain to me made using AR, a segment Apple has always been mostly uninterested in.
The $600 price was with AT&T subsidies; some phones were free, or nearly free, when carrier subsidized. The Palm Centro was a contemporary smartphone you could get for under $200 with Sprint subsidies.
To be clear, for Apple, I would consider the Apple Watch a flop.
Sure the product exists and people buy them, but it's no earth shaker - in contrast, a success for Apple is iPad, iPhone, Macintosh - products that if you ask some random person in an affluent country, there's a pretty good chance they own one, two three or more of these products.
The Apple VR headset will not be a flop in the sense that Apple probably won't kill the product, but it also won't be any huge success by the measures above. It will at best be a niche, which is a flop for Apple.
Well, I've paid something like $200/year for a fitness app in VR. So I can easily imagine a small number of rich Apple users paying $500/year. If you can get a few thousand users paying $500/year, pretty soon you're talking about decent money.
But so far, that is the only app category I can think of that would justify me quitting my job and trying to bootstrap a business based solely on an app for Vision OS. I feel like I am probably overlooking a couple, though... :-D
there is a huge amount of comfortable people who are bought into the whole Apple ecosystem. Everything they use is Apple, it all looks, is built and works together very well and they have spent multiple amounts over the years than what this costs on its own. Cost is not important for them. Even monitor stands can never be classed as expensive.
Brand loyalty, consumerism, platform lock in. It's the reason why Apple is so wealthy.
People will defend the investment of their time and money by investing more.
It’s part but I think you disregard many of its “pro” userbase that prefers the often best-in-class hardware with okay software, which is much more privacy oriented than the alternative.
At least on the phone market, iphones have much longer lifetime and can often be used second-third time as well (I also use a used iphone, which I plan on passing down to my mother when I upgrade). Their M-series laptops are unbiasedly the best and it is not even funny by how far. There is simply no competitor that would be anywhere near on the performance-battery life plot, and for that its price is really not high (especially an M1 air, used or new).
Android’s wearables are toys compared to an apple watch also.
And who will develop software for something with such a small user base?