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Of course, but I can't use any of those languages to implement commercial audio units so I'm happy to have something in the one language in which I can.


Really? You've actually (and verifiably) tried this or not?


Maybe you've never written audio unit or vst plugins? This is a domain in which C++ virtual functions are considered too slow, not to mention things like garbage collection. There's a reason everybody writes this stuff in C++ (and often assembly).




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