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More efficient (in both CPU and memory) immutable/persistent collections, which have the advantage that they're intrinsically thread-safe. They can also be used to implement lock-free concurrent maps (Ctrie)

> Tree based associative arrays (like c++'s std::map) tend to have poor real world performance

That's something HAMT significantly improve upon. You're not going to get linear performances out of them but basic operations are generally O(ln N) where N is usually 32.



I think it's for an array of size N:

- O(1) - standard array (regardless of N)

- O(log_b(N)) - HAMT (b is 32 in clojure)

Since b is big, log_b(N) is quite small even for big numbers, e.g. log_32(2^20) = 4


Um, isn't that "constant-time in practice"? (Something like log-star.) Am I missing some matter of convention here?


Is there any research on the tradeoff between this kind of thread safety and the penalties incurred on the memory management side (specifically the fact that now you have far more heap allocations with immutable data and they have to synchronize too)?


I don't know of any formal research, but in Clojure, where HAMTs are a fundamental part of the language, the philosophy is more oriented towards paying for things (such as thread safety) with memory and CPU first, benchmarking to find bottlenecks second, and if there are any bottlenecks, optimizing accordingly. It was written with this in mind, which is why it requires world-class VMs like the JVM, CLR, and V8/JSC/SpiderMonkey/etc. that can deal with the GC and (in many cases) make runtime optimizations.

Also, I'm fairly certain synchronizing isn't an issue because there's nothing to synchronize on since the data structures are immutable. Am I understanding you correctly?


> Also, I'm fairly certain synchronizing isn't an issue because there's nothing to synchronize on since the data structures are immutable. Am I understanding you correctly?

No -- I'm referring to synchronization on the heap itself (think new()/delete()). Multiple threads allocating memory need to synchronize in order to avoid trampling on each other. You can't just get rid of synchronization entirely.




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