| | New startup? Ready your credit card (iteratingfun.com) |
| 1 point by hkyeti on May 14, 2013 | past |
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| | Why virtual worlds died (iteratingfun.com) |
| 39 points by hkyeti on May 12, 2013 | past | 45 comments |
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| | End of the wither mechanic? (iteratingfun.com) |
| 2 points by hkyeti on April 1, 2013 | past | 1 comment |
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| | When to kill a feature (iteratingfun.com) |
| 1 point by hkyeti on Nov 12, 2012 | past |
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| | Analysing a Top Grossing Game: Rage of Bahamut (iteratingfun.com) |
| 1 point by jesskah on Aug 30, 2012 | past |
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| | How does the top grossing iOS game make its money? |
| 2 points by hkyeti on Aug 29, 2012 | past | 1 comment |
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| | Don't leave money on the table (iteratingfun.com) |
| 2 points by hkyeti on July 17, 2012 | past |
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| | Ten tips in the war for talent (iteratingfun.com) |
| 2 points by hkyeti on July 15, 2012 | past |
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| | Lessons from Greplin's demise (iteratingfun.com) |
| 16 points by hkyeti on July 8, 2012 | past |
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| | Ways to A/B test your app icons (iteratingfun.com) |
| 3 points by hkyeti on July 6, 2012 | past |
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| | Thoughts from the designer of Farmville (iteratingfun.com) |
| 2 points by hkyeti on June 27, 2012 | past | 1 comment |
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| | Questions potential investors may ask (iteratingfun.com) |
| 2 points by hkyeti on June 23, 2012 | past |
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| | Choosing the right categories for your iOS app (iteratingfun.com) |
| 2 points by hkyeti on May 26, 2012 | past |
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| | Defusing a bomb in mid-air (iteratingfun.com) |
| 1 point by hkyeti on May 17, 2012 | past |
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| | Shockingly easy way to get thousands of users to your new app (iteratingfun.com) |
| 2 points by hkyeti on May 15, 2012 | past |
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| | Hostage negotiation (aka buying a domain) (iteratingfun.com) |
| 3 points by hkyeti on May 10, 2012 | past | 5 comments |
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