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I ran an experiment to see how far it could get with a top-down 2d game, like a more challenging version of "draw a pelican." I'm waiting on Fable to rewrite the whole thing now, but I was impressed by how far Opus 4.8 got with it: https://github.com/jmtame/scrapland

Started out as a one-shot attempt, but ~200 prompts later it's at a place where it's at least fun to watch the AI teams destroy each other.


When I moved from the Bay Area to Austin, the first thing I realized: I missed seeing Cumulus clouds, which I saw a lot growing up in the midwest. Bay Area either has blue skies or Cirrus clouds, but never did see Cumulus clouds there.


Interestingly enough, there were a lot of cumulus clouds in the Bay Area this week as part of a rare late-season storm system. https://x.com/NWSBayArea/status/2060155061796299251


Sorry but I can't make sense of this comment. If we assume "Bay Area either has blue skies or Cirrus clouds, but never did see Cumulus clouds there" is true, then the first sentence would make more sense if you had moved from Austin (which presumably has cumulus clouds) to the Bay Area (which doesn't, per your final sentence).

I also wasn't sure what to make of "in the midwest". Not being from the US, I thought that that would be referring to Austin -- but when I asked Gemini, it confidently told me that Austin is not in the Midwest. I know the Bay Area is not in the Midwest, so... Are you referring to a third place here?


Not OP, but: Moving back to Austin, the overwhelming number of cumulus clouds in the sky reminded him how much he enjoyed their marshmallowy appearance. They don't exist in the Bay, hence his first sentence being true.

Presumably he spent his youth in the Midwest. Austin is a pretty transient city so OP likely moved there.

Funny enough I have felt similar to OP about Texas skies compared to the East Coast. The plains landscape and the heat (common to the Midwest) seems to create a cloud overlay so very different from what you find on the coasts. Me, I'll keep my stratocumulus and cirrocumulus beautiful sunsets of the South Eastern United States anyday!


Yep that’s right. First sentence was poorly worded, but I was trying to figure out why moving to Austin made me feel nostalgia, turns out it was the Cumulus clouds. Both Austin and Illinois have them, but the Bay does not.


Same!


I've updated the page with the prompts, c/p-ing here:

Minesweeper: Create a beautiful and fully functional Minesweeper clone in HTML/JS/CSS (all in one file).

RTS: Create a simple but functional real time strategy (RTS) game similar to old WarCraft, StarCraft or Command & Conquer games. The player should be able to build buildings, create units, gather resources and should uncover the whole map. No AI or multiplayer needed. Use simple but nice-looking graphics. No sound. Implement everything in HTML/CSS/JS, everything in a single file (you can use 3rd-party js or css libraries/frameworks via CDN).


Very nice! Do you have any CLAUDE.md or AGENT.md files that influence it? I'd like to try this same thing and wondering what else feeds into it to produce that output?


Thanks for sharing this. Going to try it out on a game inspired by Rust. It's helpful re: the point on rodney - I've had a hard time getting the testing to work well in the browser.


Wow, that's impressive. Had fun playing it for 10 minutes locally. Found myself wanting to discover an enemy base :)


This comment should be higher given how much FUD is in these comments. Hacker News having a meltdown about a bunch of backoffice folks getting laid off while they’re still aggressively hiring SWEs is… something


MANY engineers were fired. including some of the best I've ever met. don't believe the CEOs lies.


I remember my first few weeks of Claude Code. The high will wear off as you bump into the limitations, and then it starts to feel like you're more of a "manager of a junior-ish dev." The work shifts to clarity of intent and capturing edge cases, rather than purely coding. It's a fun time when you first jump in, but don't be surprised when your excitement reverts back to baseline.


Joey! One more 'dude' and I'll slap the %#!% out of you!


Nice, nothing like a little personal bias to inject into an interview process. If you can't handle criticism and you're just looking for sycophants, you're probably not the type of employer or hiring manager most people want to work for anyway.


Oh, it’s not the criticism. It’s the hatred, the vile attacks on open-source maintainers. I wouldn’t want to work with people like that, would you?


Fair enough, I tend to avoid overly negative people. Criticism can come from a good place to suggest improvements (radical candor), but agreed that some of the comments are just personal attacks. I think we're both in agreement that those aren't people we'd want to work with.


The origin story of Rust is classic: they got tired of Day Z and wanted to make it better, so they hired some random contractor to copy Day Z with elements of Fortnite and Minecraft, the developer complains that he's entitled to more money from the success of the game, lawsuit follows, and then Facepunch supposedly claims the original version was so buggy they have to rewrite the whole thing from scratch. Unclear if they were just trying to start fresh so the lawsuit wouldn't follow them forever, but it started out as just a clone of another game and they turned it into a hugely successful business (and an incredible game). Most games have a short shelf life, but I've watched at least over the past 4-ish years, and the rate that they continue to push changes is impressive.


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