I've been running this a bit with a Polar chest strap heart monitor. I'm thinking about forking it to add some audio cues so that I can have it running in the background while I work and try to keep my heart variability up. I find that I tense up when I'm intent on the work which leads to a lot of problems. I'm hoping having something like this app that uses audio cues for breathing but only comes on when my heart variability drops into the red could get me into a continuous state of low sympathetic nervous system activation while working, which is very much not the norm for me for historical reasons.
The author of this tool eventually created a heart rate monitoring hardware product and an app to go with it to do HRV training. I think `every-breath-you-take` may have been an early prototype that he generously open sourced(?)
Nice, I wonder how the banner would work for menu or any complex screen that's not a single sentence.
In the past, I've used MORT to play some Japanese MMO game. In-place overlay makes it easier to actually play the game instead of doing dictionary lookup on the side.
These days I stopped using realtime translator and just embrace the slow pace of learning these languages while enjoying the game story.
Recently I learned about CachyOS, it has custom scheduler to run things smoothly, including games. And SteamOS is also doing the custom scheduler for games. From what I can find, Bazzite doesn't seem to use custom scheduler.
Does these custom scheduler bring noticeable gains during usage? My previous linux desktop was a non-gaming distro, so I'm a bit curious on these fancy stuffs.
I haven't checked the DOOM one, but for the Pong example, the keyboard input is prerecorded. As in the sequence of the keyboard key press are sequenced in a TS array[0].
Nice game! Seems like someone already gave the feedback about the lack of time to read the explanation before the game progressed automatically.
BTW something on the game is making my CPU go 100%. I'm on Firefox, Linux and in the JS console I can see "Unexpected value translate(52.460687992082626%, 52.24894125700998%) scale(1.0398801892701597) parsing transform attribute." warning being printed nonstop.
Thanks for helping identify my first ever hotfix! There was bound to be an issue given this is my first real solo web development project - the background animation was causing the CPU issue as I immediately suspected. I've just pushed a fix that resolves this, along with extending the completion timer to 5 seconds for better readability. This timer adjustment is a temporary solution until I can implement a more configurable system.
Something is still not right for me. The scrolling is extremely janky. I'm on mobile so can't check devtools right now, but I would open up Chrome's Rendering tab in devtools and check for excessive layout recalculations and such. Maybe also do some performance profiling