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I posted the same thing a few days ago:

https://news.ycombinator.com/item?id=48424862

I'll just stop posting on HN.


Check the ID numbers (48410844 < 48424862) and bear in mind that Hacker News has this thing where sometimes submissions get re-cycled for attention. Yes, annoyingly it does seem to make the presented datestamps wrong.

People submit a lot of stuff all the time, very few people go through "New" and thus a new submission probably have a very short life time before it is drowned by newer submissions.

A submission to survive most likely needs some initial push from non-organic voting.

It probably helps if you share you submission early with your colleagues and in other sites.


I've had this experience a few times so I don't post submissions anymore either (including one of my own articles being flagged despite over a hundred comments). I know people will say vote rigging doesn't happen on HN, but I think it's naïve to think any site on the internet is impervious to vote rigging.

This has happened at least 4 times to my posts just last month.

It is always a matter of luck.

I think it's just bad timing.


This URL was posted two days ago: https://news.ycombinator.com/item?id=48040422


I think it's worth mentioning Gustavo Pezzi's lectures at pikuma.com. The one on "Digital Electronics" and the one on "Interpreters & Compilers" really helped me.


The article talks about human vs technology and the loss of connection between creation, intent, ownership, and control. Don't be condescending.


…like every other post of this kind


this is such a a nice video. but honestly understanding perspective divide intuitively is probably less than 1% of what 3d rendering is all about.


I agree 100% gustavo is such a great teacher. i tried scratchapixel before and its nice but it was with pikuma that everything finally clicked.


"The Latin Side of Vince Guaraldi" is my favorite jazz album cover.


A very nice article by Marian Pekár on Verlet integration and cloth simulation:

https://pikuma.com/blog/verlet-integration-2d-cloth-physics-...


I previously avoided fully diving into Beej's content because I found its C guide listed under "Stuff that should be avoided" in the iso-9899 page.

https://www.iso-9899.info/wiki/Main_Page#Stuff_that_should_b...

I still wonder if that list does more harm than good.


They do recommend his guide to networking though…


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