do note that even if you don't do shell expansion you're still subject to "smart" programs interpreting a single argv that starts with a dash as a parameter and its argument. I'm sure there's going to be a CVE about this at some point if there hasn't already.
And don't even care to make a serious effort to get it back. I suspect if they tried using the UDRP with a claim "we lost it by accident, cybersecurity risk, current owner is just squatting on it without actively using it" – they'd have quite decent odds of success, given the attitudes of the average UDRP arbitrator. The current holder would of course argue "you lost it more than a decade ago, you should be estopped by the passage of time" – but again, the average UDRP arbitrator would likely weigh the "cybersecurity risk" argument higher.
Espressif products are not ideal for Bluetooth audio since support for classic Bluetooth (which is what is still mostly used for Bluetooth audio) is hit or miss , and on newer models often entirely missing.
I was not aware that _any_ Espressif hardware even supported classic bluetooth other than the very first ESP32 (which I am not sure if they're even available). And I was getting around 50ms latency back then (with the original ESP32 and SBC!)
I’m using BLE GATT messaging with an upgrade path to L2CAP CoC channels for clients that support it. Roughly the path is: audio input -> opus encode -> BLE transmit -> smartphone/desktop. The latency floor ends up being ~80ms due to jitter buffer sizing, etc.
That statement doesn't stand on its own. For example, the most popular OS for laptops at my place of work is Windows. It has very little to do with what people want or price. It has almost everything to do with ecosystem lock in.
A significant portion of windows laptop market share comes from corporate purchases.
Is this totally true? There is advertising, marketing spend and retail shelf space. Surely it's more complex than "solves users problem at price point."
Advertising and marketing spend exist to make people aware of the device's capabilities and its price. I would be surprised to find that any consumer chooses a device because of its marketing spend and retail shelf space.
You wrote “I would be surprised to find that any consumer chooses a device because of its marketing spend”. But advertising does skew consumer choice by its presentation, and the success correlates with marketing spend. It’s far from merely informational. Otherwise we’d just have black on white listings of “this product exists” with spec sheets.
It's actually not bad? "The most repairable MacBook in years" means practically nothing. And for someone who might be comparing with a Framework, it's probably an insult.
I have been rocking _smaller_ tablet PCs with better reparability score than the Neo in iFixit since practically the 2010s. My current one is a 10/10 from HP. This to say nothing about upgradability.
The Neo doesn't clear the bar. It just barely improves over recent macbooks, which is next to nothing. Specially to someone comparing to the Framework!
You're describing SimCity 4, not SimCity 3000. The SC3k tool is not entirely 2D, but it does mostly behave like one (with emulated voxels instead of pixels).
And while I cannot confirm what Maxis was doing internally, I am quite sure no-one was using 3DS Max for rendering game assets in the 90s considering it had just been released and well into the 2000s it was still humongously slow.
The art looks very rendered, with pixel cleanup in something like photoshop. I was using 3ds Max on my norma PC circa 2001-2002. Game studios should definitely have had 3d studio in the mid to late 90s on their actual workstations if they were Windows based (or lightwave). Crucially, The Sims (3ds max) released quite close in time and we know 4k was also 3dsmax, so I think it’s fairly safe to say Maxis was a 3ds shop in this era. It was ubiquitous in pc gaming of the era.
In the 2000s SC4 was already using 3DS Max, but here we are talking about a game that started development in 97. And they already had 3D games before it...
In SC3k sprites you can also clearly see two different grid sizes, so at the very least the retouching and some props are "pixel art".
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