I like your practice there but productions are known to be on a schedule in a way that many job postings are not. If you apply for positions with more turnover (e.g. manufacturing line) you’ll see more predictably timed communication.
Ideally, you could find pieces of that 10k that would also work as a standalone improvement to the app. I understand that team cultures can vary, but doing small features or refactors in service of a larger goal is nice, because while the reviewer knows you must be up to something, they can still approve your preparatory PRs as face value beneficial.
I have some disagreement here. There are factors other than just code review to worry about when implementing changes, quite notably quality assurance.
It does not one any favours if your 10k LoC gets split in 5 changes that aren’t supposed to regress anything (but need to be validated not to) then 1 tiny on that brings things together.
Some features will be confusing for end users if you drip feed them. We had a whole host of changes recently overhauling our moderation system to be able to track and audit compliance with DSA and the key factor is ensuring the system makes sense to our users and that they can enable, have documentation and on-boarding materials for the changes in functionality and that it’s all QA tested.
In this case we did still review smaller chunks of code, we accumulated them into 1 large merge request at the end and merged it after QA.
That’s a good point; it depends on the extent to which you can make either invisible changes or you can roll out improvements that don’t require coordinated communication.
It’s a rant; I accept that and understand its point.
I look at the tip/patronage soliciting differently because there are some people who really feel the costs of their hobby or side project hanging over them. It can be due to tight budgets, or how they were raised, or perhaps their significant other objects. Asking for tips justifies their efforts, whether people give or not. I want to see their efforts, so don’t mind that they ask.
The “coffee” thing specifically is a bit annoying, and often asking too little. I suspect few people tip, and if they will tip, they’re just as likely to give more. A smaller number of people tip a lot so do want to give small amounts each time. Most don’t. I’d be happy to hear if occasional tipping of a few dollars is more widespread than I think it is.
How does that reflect poorly (or positively) on their privacy chops? The dispute is about a competition law, a law Apple is complying with by withholding this feature.
That fancy box cutter looks high utility; what don't you like about it besides the price? The retraction seems designed for frequently opening boxes, but not constantly. (I open few boxes and have a bog standard box cutter; I haven't used Studio Neat's or OLFA.)
If you are frequently opening boxes, that spring-loaded mechanism is going to cause repetitive stress injuries. No competent workplace health and safety employee would approve it.
Also, if you are using a utility knife frequently, you likely have a depth you want to keep it. Say I’m installing carpeting. I want to set the razor at a depth for the shag of carpet I’m working on today and have my blade at that depth until I’m done. With a spring load, the only depth that can easily be set is fully out where I’m pushing it all the way. Any intermediate depths will result in me shaking back and forth trying to hold a constant intermediate pressure.
This is a utility knife for someone rich who uses it for the day’s amazons packages because they think using the blade from their scissors is beneath them.
Maybe frequently was the wrong word; I would think spring-loaded would be designed for a lot of cycling between quick cuts and some other tasks, and you didn't want to leave the blade open.
Fixed blade would be best if you were constantly opening boxes and/or you could set your knife down open. And yes, for doing tasks where you are doing longer or more strenuous cutting (carpet is a great example.)
They money is fun to grouse about, but I thought the complaint about the low utility was the interesting bit.
The OLFA small box cutter is more ergonomic, does the job, and costs 100x less so you could buy a 10 pack of em and put them everywhere you want one.
Other people have linked serious box cutters for "I need to use a box cutter on 100 boxes" cases, and OLFA's small box cutter will work well for a bunch of other stuff (OLFA also has like 20 other form factors all at reasonable prices).
For what it’s worth, a non-locking blade is a plus for some people. I wouldn’t really want to leave a locking box cutter around, I’m too forgetful, but one that stows itself away automatically I’d feel a bit safer about. Still a silly price, though.
The other nice feature is using standard utility blades.
I have several Stanley type box cutters and blade retraction is an infuriating experience on each one because it gets stuck, the lock button gets stuck, it doesn't slide properly, often doesn't click into place, etc. I can definitely see the appeal of an object that is actually designed to work properly.
I'm confused because over the past 20 years I've owned four Stanleys[1] and used many more and never had those problems. Are you using the absolute cheapest ones they make? Because even the ones you get at Home Depot these days have metal innards that hold up over time.
One of mine got left outside in the garden for an entire winter. One side of the enclosure is sun bleached and I had to replace the blade, but otherwise it still gets used every week and works fine.
Just write a regulation that every game developer has to make a great game, not charge too much, support it for years, and give it away for free as soon as it's not popular. That way, we'll only have great games and archives of great free games.
Then just regulate the term Great. You can regulate everything. Just send in the troops to force gamedevs to only make Red Alert 2, objectively the government derived best possible game. Any deviation from Red Alert 2 will be severely punished.
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